©硬梨菜・不二涼介・講談社/ 「シャングリラ・フロンティア」製作委員会
This is the first time in a while that an episode focuses solely on combat. While the overall approach to this Boss is much simpler than I initially thought, it’s no less interesting. The choreography is fine, but you can feel the characters’ desperation from the start. I don’t think I’ve ever faced a Boss in a video game where the goal was to survive rather than fight back. This creates a different kind of mental pressure, like being told to run without knowing where the destination is. Every time you slow down (or in this case get attacked by a Boss), starting over feels more difficult, but I’m glad everyone had a little fun with this Boss encounter because of how unique it is. To be.
This episode also proves that this is probably their best, if not only, chance at success given the amount of resources needed to invest in this plan. I like the idea that Arthur could have single-handedly destroyed this video game’s economy by buying up all the extremely rare respawn items across the land just to fight this Boss. I don’t think the show made the currency as much as it could to make me feel how expensive things were, but it seems like the reason is that most respawn items in action games of that era This practice is either rare or comes with some regulations. And finally, spending a lot of money on temporary skill upgrades to stay in the game is a great thing.
I wish I could have seen more of Katzo as a warrior in this episode. They have more quick thinking, and it’s funny that their best solution to dealing with the Boss is to tie themselves to its face, but that helps ease the tension in the fight as things get more and more more animated. It brings it back just enough at the end when the team reaches phase three of the Boss fight, which I assume will be the final phase. We’re starting to see cracks here, literally and figuratively, but the question is, what will we find below the surface when all is said and done?
Rating:
Shangri-La Frontier is now streaming on Crunchyroll.