To be able to create a blockbuster game, developers will have to spend a lot of time, sometimes up to a decade, to invest in research, catch up with trends and bring the best experiences to users. play. But sometimes, because the development time is too long, some projects almost stand on the verge of collapse. But fortunately, after hardships, they have become super good blockbusters like the names below.
Final Fantasy XV
Final Fantasy XV took too long to develop. Even initially, the game was called with a completely different name Final Fantasy Versus XIII as the next evolution of the Final Fantasy XIII series through the connection between the theme and the stories. Square Enix first announced the appearance of this game in 2006, but it took 10 years for the blockbuster Final Fantasy XV to officially launch.
Reportedly, the pre-development phase of the game was extremely slow and the project was even considered a failure in 2012. But fortunately, the producers remained steadfast and Final Fantasy XV has received countless awards for his excellence and success.
The Last Guardian
The Last Guardian began production in 2007, and even had a well-received demo in 2009. However, it was not until 2016 that the game was officially released. The game’s development was so slow that the production team disbanded during that time.
Hardware problems as well as confusing design made game development really slow. But fortunately, the key players in Team Ico – the production team took over this development and turned it into a super exciting action-adventure blockbuster.
Starcraft II: Wings Of Liberty
Blizzard announced the Starcraft II: Wings Of Liberty project in 2007, and just three years later, the game was out. At first glance, it seems like a pretty ideal route. But few people know that, the actual game has been launched since 2003. There have not been any reports of failures or mistakes in development during those seven years.
The reason that this blockbuster was delayed was also explained shortly after. Specifically, the reason is because Blizzard has put too many resources to focus on developing World of Warcraft, thereby no longer having resources to invest in Starcraft 2. But fortunately, the game later became a real one. true blockbuster.