Creating difficult and interesting challenges in video games has long been the highlight of the success of many blockbusters and masterpieces. Certainly, the feeling of putting in the time and effort to reap the expected results and surpassing one’s own limits is always what every gamer is looking for. But sometimes, publishers accidentally create too high a difficulty level, making many players frustrated. For example, the case below of Diablo 4.
Accordingly, after the disastrous launch of Season 1, Blizzard quickly regained Diablo 4’s reputation through an extremely impressive season 2. Following that success, Season 3 also has countless new improvements and updates, the most prominent of which is a new boss for the Sanctuary land. It is called Son of Malphas. Basically, new challenges mean new fun for gamers. But then, everything quickly “disillusioned” when most gamers realized that Son of Malphas was strong beyond imagination.
Specifically, even players with the most powerful, high-level equipment in Diablo 4 are almost helpless and helpless in the face of the onslaught of Son of Malphas. His health is too high to be defeated, while even the most “hardened” races like Barbarians or Druids can easily be put down with just one move of this final boss. Overall, according to most gamers, Son of Malphas cannot be defeated. And it is understandable that Diablo 4 gamers are mourning NPH.
Blizzard itself has also been too sensitive about ignoring players’ requests and leading to terrible results for Diablo 4 6 months ago. A large-scale correction was immediately released and Son of Malphas will radically reduce damage, no longer being able to one hit kill even the strongest player on the server.
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