The groundbreaking success of Helldivers 2 continues, becoming one of the best-selling games on Steam and possessing more than 250,000 very positive reviews from users. Partly because the fighting mechanism is so great as well as the game's impressive graphics, but also because gamers, instead of competing, will coordinate with each other to overcome challenges. However, this is brutally undermined in Helldivers 2.
As mentioned in previous articles, the Friendly Fire feature (being able to attack teammates) in this game has received a lot of criticism. Many toxic or poorly conscious gamers have taken advantage of this to ruin the fun of the experience for others. Developer Arrowhead himself is clearly aware of the problem. But instead of listening and pleasing the fans, this developer is extremely stubborn with an unchanging opinion. This Friendly Fire mode will never be turned off forever.
Explanations were also given shortly after. Specifically, Arrowhead wants to ensure the most realistic environment and context of the game. So if weapons can cause damage to enemies and opponents, there is no reason why they are harmless to teammates besides gamers. Arrowhead even made the argument that if they turned off the Friendly Fire feature, to be fair, lethal weapons would not be able to cause damage to the monsters. That's only fair. But if this happens, Helldivers 2 will no longer be itself.
Currently, opposing views from both sides are still causing great controversy. Arrowhead itself is certainly not compromising, and things can probably only be resolved through improved awareness on the part of gamers.
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