In recent years, Xbox has proved quite strong in the development of technology, its gaming platform on the Cloud (cloud). But in the opposite direction, their direct competitor, PlayStation does not seem too interested in this new field. The above point is further confirmed when Kenichiro Yoshida personally spoke out in a recent interview.
Accordingly, Yoshida is not too confident that the cloud gaming platform is ready for widespread adoption in the industry, but the main reason for this is technical problems. While there’s no denying that this is a great business model, for PlayStation, concerns about latency will be the biggest obstacle for Sony to pursue this field. It can be said that this is a very different approach from what Xbox has done and is also a hint that Sony and PlayStation are unlikely to be trying to catch up in technology like direct competitors. satisfied with its current strategy.
Of course, Yoshida does not deny that Sony will continue to pursue cloud gaming technology, but also thinks that this will probably take a lot of time when it comes to working at a level that gamers are satisfied with. very difficult. In fact, his concern is not wrong when any gamer with average Internet quality will find it difficult to encounter errors related to connection or latency. In addition, this business model is not necessarily successful in terms of business. The proof is that not long ago, Google Stadia – a cloud gaming platform had to close down and left countless regrets for gamers.
In the long term, cloud gaming and storage technology will definitely become the trend in the future. But only when the infrastructure as well as technical problems are thoroughly solved, then gamers can comfortably enjoy this new technology.