Assassin – a character class that often appears in role-playing games and is also a favorite choice of many players. So it’s not strange that many developers are always trying to find ways to include this character class in their projects. According to common sense, this is usually a fragile character, has weak resistance but is strong in damage and often possesses unique attack abilities. However, not in every game does the assassin class receive favors from the developer.
For example, in the case of Pathfinder: Wrath of the Righteous, a paradox has occurred and is making many gamers feel unhappy. Specifically, for some unknown reason, developer Owlcat decided that the development direction of the assassin character in the game would follow the trend of using poison and stealthy assassinations. It sounds appropriate, until all players realize that in campaigns, about 70% of monsters are immune to toxins. This has directly significantly reduced the power of the assassin class, and made this the weakest and most abandoned character class in Pathfinder: Wrath of the Righteous.
Of course, gamers who are passionate about the assassination and stealth gameplay style also have reasons to give their reactions to the developer. But for some reason, Owlcat ignored it all. And throughout the two years – the period since Pathfinder: Wrath of the Righteous was released, this class has hardly had any significant changes. Only recently did gamers who chose Assassin have a chance to hold their heads high when the developer released a new update, thereby allowing assassins to bypass monsters’ poison immunity. Since then, the assassins in Pathfinder: Wrath of the Righteous have truly become a more effective character class.
Overall, these changes may not completely change the position of the assassin class in Pathfinder: Wrath of the Righteous, but will certainly open up a brighter future for this character class. However, it still takes time to evaluate whether the changes from Owlcat are truly effective.