Black Myth Wukong is coming soon
In just two weeks, Black Myth Wukong will be officially released and right now, the game has received a lot of discussion from gamers. One of the hottest topics right now is the combat system in Black Myth: Wukong, or more precisely, the boss fights of this game. And below are all the things that gamers need to pay attention to.
Can't memorize the bosses in Black Myth Wukong
Anyone who has seen the Black Myth Wukong trailers and teasers will likely recognize one key feature: boss battles are the defining part of the game. This is no surprise, as Black Myth: Wukong shares so many similarities with Soulslike games. However, it does offer a number of differences, with the most noticeable being the traversal element.
For the battles in Black Myth: Wukong, patience is something that every gamer needs to have. Other Soulslike games require a lot of time, but with Black Myth: Wukong it is speed. Here, players will still have to focus on dodging attacks, but the problem is that the bosses in the game will be very unpredictable. It does not have a certain attack pattern for us to memorize and gain experience after each battle. On the contrary, the unpredictability and inconsistency in the battles in Black Myth: Wukong always make players vigilant.
But the experience of Black Myth: Wukong is expected to be easier than other Soulslike games.
Still, the developers of Black Myth: Wukong are confident that their game will be easier than most other Soulslikes. The reason is simple. Here, gamers can stun or even knock down bosses and take advantage of that short effect time to deal damage. A popular ability is Immobilize, which allows players to freeze opponents for a short time, leaving them vulnerable to repeated attacks. However, the developers have confirmed that Immobilize does not work on all of Wukong's bosses, so testing will be key.
Challenging boss fights are rewarding enough for overcoming them, but getting some sort of tangible reward makes them worth overcoming. What makes Wukong different is that, instead of being rewarded with a simple ability related to the boss they defeated, players can transform into that boss. For example, Guangzhi is a wolf-like boss with a flaming spear on both ends, and after defeating him, players can transform into a version of Guangzhi, spear and all. As such, the more stages players clear, the more opportunities they have to add to their library of transformations.
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