Normally, most publishers always give a lot of favor to new characters and classes appearing in their games. Especially with MOBA games like League of Legends, DOTA 2 or Lien Quan Mobile, most of the generals when they first appear have extremely powerful powers and are a competitive choice for gamers. However, with an MMORPG game like World of Warcraft, things did not work out that way, until Blizzard broke the rules by adding Augmentation Evokers – a character class that had never appeared before.
It can be said that Augmentation Evokers is an unprecedented exception in World of Warcraft. Announced while the expansion was underway, this character class immediately created a brand new meta in the game and made most gamers admit that it was incredibly strong. guidance even if only in the form of support. Specifically, the ability to support damage reduction, movement speed as well as increase the amount of damage inflicted on allies has made Augmentation Evokers almost an irreplaceable choice for overcoming dungeons and boss raids. . This overwhelming power even causes many old character classes to gradually be estranged from players. And World of Warcraft gamers have reason to complain about this.
Blizzard itself is very aware of what it is doing. But the developers themselves want this because they fear that if they cannot make a mark upon launch, this new character class will become lackluster and players will ignore them. In addition, the developers also believe that there is no reason to blame Augmentation Evokers, when their strength is only support and overcoming the game’s difficulties will depend on other players as well. . However, numbers do not lie. Just in the past few weeks, Augmentation Evokers have become the most chosen class in high-level raids. Even a party of 20 people will always require a minimum of 4 Augmentation Evokers characters.
Basically, World of Warcraft gamers have reason to complain because of this sudden and overwhelming appearance. But in another direction, Blizzard also has a reason to explain this new imbalance in World of Warcraft. And of course, the decision-making power is always in the hands of the developer.